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	<title>Natalie Gillard &#8211; Baltimore Magazine</title>
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	<title>Natalie Gillard &#8211; Baltimore Magazine</title>
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		<title>Just the Facts</title>
		<link>https://www.baltimoremagazine.com/section/community/diversity-training-board-game-factuality-gains-attention-in-baltimore-and-beyond/</link>
		
		<dc:creator><![CDATA[Kaitlyn Pacheco]]></dc:creator>
		<pubDate>Wed, 14 Aug 2019 08:30:00 +0000</pubDate>
				<category><![CDATA[News & Community]]></category>
		<category><![CDATA[Board Game]]></category>
		<category><![CDATA[diversity]]></category>
		<category><![CDATA[diversity training]]></category>
		<category><![CDATA[Factuality]]></category>
		<category><![CDATA[Natalie Gillard]]></category>
		<guid isPermaLink="false">https://www.baltimoremagazine.com/?post_type=article&#038;p=17216</guid>

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			<p>What if we played the game of Monopoly not as a top hat or a car, but as ourselves? If we factored in players’ race, gender, sexual orientation, faith, and class, how difficult would it be for them to afford properties such as Park Place? </p>
<p>These are the types of questions that Natalie Gillard seeks to answer with the board game Factuality, a simulated crash course on structural inequality. “As a black person, could I actually buy Boardwalk in real life?” Gillard says. “Or would I feel inclined to buy or rent property on the first quarters of the board?” 						</p>
<p>When Gillard was the director of student leadership and inclusion at Notre Dame of Maryland University in 2015, her frustration with a co-worker who expressed dissatisfaction with Gillard’s previous diversity trainings sparked the idea for a board game that would help people develop cultural competency. When she couldn’t find anything like it on the market, she created it herself. </p>
<p>Four years, two game boards, and about 10,000 participants later, Factuality has become a sought-after learning tool for its ability to unpack issues such as pay gaps and gentrification in a 90-minute session.</p>
<p>During a Factuality game, participants start by adopting a character whose identity doesn’t match their own and then, as they move around the board, they encounter fact-based advantages and limitations based on their characters’ identity. </p>
<p>On the Baltimore board, the properties range from Sandtown to the Inner Harbor and players learn about city-specific issues, such as redlining. After facilitating the game for thousands of people—ranging from a training at the Reginald F. Lewis Museum to conferences with the American Heart Association—this Northeast Baltimore resident says most people commit to their characters and gain a better understanding of their realities. </p>
<p>The gratifying result—for both Gillard and participants—is learning to empathize with strangers’ struggles. “The reward is scratching someone’s surface and seeing them recognize where we are as a city or society,” she says </p>

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